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eLearning: Top Posts of 2009 - Upside Learning Blog

Upside Learning

Can Fun Help Change Behaviors? eLearning Development: 4 Tech Considerations When Using Videos. eLearning Development: 4 Tech Considerations When Using Videos. Augmented Reality in Learning. Top Posts Category Wise: Game Based Learning. Top 100 Learning Game Resources. Patterns at Play – Fundamental to Games.

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Top 4 Proven Instructional Design Strategies to Enhance eLearning for Corporate Training

Adobe Captivate

Used in trainings like Behavioral Training, Sales Training, compliance training, Leadership training Coaching and Counseling. Scenario-based eLearning is an active learning strategy that not only improves learner engagement, but also challenges them to take right decisions – changing behavior and performance.

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4 Reasons Why You Need A Custom eLearning Vendor

Tesseract Learning

Custom eLearning vendors have expertise in learning experience design, including Instructional Design, learning and behavioral models, graphic design, motion graphics, and software development. Immersive learning incorporates cutting-edge technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

In recent years, the term has been used to describe the growing trend of virtual and augmented reality (AR/VR) technologies, which are being used to create immersive and interactive digital experiences. Such immersive experiences are not possible with traditional training methods, such as video or text-based training.

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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? In fact, I predict that this technology will eventually become as ubiquitous in training as video. Even though it looks like a video game, it isn’t. Virtual and augmented reality have not seen wide public buy-in.

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Emerging eLearning Trends That Will Shape 2022

Harbinger Interactive Learning

AR (Augmented Reality) which is poised to get more mainstream in eLearning. VR (Virtual Reality) may still be limited to specialized skills considering budget constraints. Content curation for selecting useful content based on immediate business demands. Q: What according to you is the NEXT BIG thing in learning?

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Top Learning, Technology & Media Links: Weekly Digest – 5

Upside Learning

With more than 550 million people on Facebook, 65 million tweets posted on Twitter each day, and 2 billion video views each day on YouTube, social media has become an integral part of our connected lives. This article enlists new developments that will shape the very fabric of our behavior, culture and identity in 2011.

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