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eLearning technologies: Exploring the latest innovations and tools

Wizcabin

Virtual Reality (VR) and Augmented Reality (AR): Imagine stepping into a historical event or dissecting a virtual cadaver in biology class. Gamification: Learning becomes a thrilling adventure with gamification. That’s the power of VR and AR in education.

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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. In fact, gamification taps into the learner’s basic desires for status and achievement.

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Action-First Learning: Book Review

Experiencing eLearning

Card games Board games Escape rooms Instructional comics (by Kevin Thorne) Branching scenarios Live interactive experiences Augmented reality Avatars and metaverse AI-powered coaching Amy Pape contributed a chapter about accessibility in both digital and physical experiences. Microlearning: Short and Sweet (with Robyn A.

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The Future of Compliance Training: Trends and Innovations 

Gyrus

Integration of Virtual and Augmented Reality (VR/AR) Virtual and augmented reality technologies are revolutionizing compliance training in the life sciences industry. Gamification of Compliance Training Gamification is the incorporation of game-like elements into training programs to enhance engagement and motivation.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling. There are many factors to take into account, but don't worry—this webinar will help you sort through the confusion!

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Enhancing Learning Outcomes Through Strategic Technology Consulting for L&D Teams

Infopro Learning

Modern platforms offer features such as mobility, gamification, and AI-driven personalization to boost engagement. 3) Virtual and Augmented Reality (VR/AR): VR and AR provide immersive experiences ideal for training in high-risk or technical positions.

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5 Ways to Use Augmented Reality in the Classroom

LearnDash

But Augmented Reality (AR) is a much more accessible technology that educators can begin to implement more effectively in the classroom. Augmented Reality uses readily available mobile technology on a phone or tablet to provide additional information about the surrounding environment.

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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It won’t be enough that gamification and AR/VR can make learning engaging. It isn’t possible to talk about trends in digital learning without talking about the “digital” part first.