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Best Practices to Ensure Successful Custom e-Learning Development

Infopro Learning

Today e-learning is the most preferred method for training employees. 1 E-learning platforms are undoubtedly the most engaging and effective mediums for training and teaching employees. Adding multiple interactivities in the online learning content keeps the learners engaged and interested in the training or course.

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2025’s Top Instructional Design Models You Simply Can’t Ignore

Hurix Digital

In this blog, we will talk about instructional design models that revolutionize how we approach education and training so you can be better prepared. Instructional designers are highly skilled training and development professionals responsible for creating worthwhile learning experiences that align with organizational objectives.

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Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” Gee, that “under two hours” point seems like an important limitation of the research, maybe one that should have been mentioned by Clark when claiming that games have no value and “don’t teach.”

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Simulation in Healthcare: A Revolutionary Approach to Train Medical Professionals

Infopro Learning

Simulation in healthcare is the artificial representation of real-world processes used to attain medical training objectives through experiential learning. Healthcare training has undergone a significant transformation during the last few decades. How Is Simulation Being Used in Healthcare Training? Partial Task Trainers.

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Designing eLearning for Cognitive Ease

Integrated Learnings

I recently started reading Thinking, Fast and Slow by Daniel Kahneman, and the chapter on cognitive ease offered all sorts of implications for eLearning design. This, combined with additional discussion in the book, suggests that a bad mood creates cognitive strain, and a good mood promotes cognitive ease. By Shelley A.

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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. 6) [and]… The second “claim,” that games enhance cognitive learning, continues to be supported. The Argument. 7 studies).

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5 Reasons to Use Gamification in E-Learning

Origin Learning

Games help in development of cognitive ability. For example, a simulated game that has engineer trainees repairing different machineries that get more complex as they complete each level, will ultimately develop their cognitive ability in that area. Games can teach abstract concepts. are mostly behavioral in nature.