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TechSmith Camtasia: Timeline Zooming and Disabling Snapping

The Logical Blog by IconLogic

If you need to select a small amount of time between two media objects or position the playhead in a very specific area, things can get tedious because of Camtasia's snapping feature. The closer you zoom in on the Timeline, the easier it will be to select tiny areas of video media. This snap behavior is great until it isn't.

TechSmith 189
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#TK11 Keynote: Google’s Karen Wickre and Ann Farmer

Learning Visions

Social Media @ Google Part 1: How Google manages external communicates to make news and info about google findable to the outside world Part 2: Internal communication and discovery Part 1: How Google communicates publicly: Don’t do traditional press releases 150+blogs!, Ask yourself, “What else can I share with people?”

FAQ 200
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TechKnowledge 2012 Presentation Resources

Kapp Notes

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Media Psychology. Kapp's ASTD TechKnowledge 2012 Presentation.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology. A study by Ersner-Hershfield et al. Reference : Fox, J. &

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How to Set Standards of Behavior in the Workplace

Unboxed

How to Set Standards of Behavior in the Workplace. That’s right; if your employees aren’t practicing appropriate workplace behavior, which creates an unhealthy work environment, they could be costing you some serious money. 5 Signs Your Employees Need Office Behavior Training. Follow Follow Follow.

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Research to Practice: Games and Simulations

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology. A study by Ersner-Hershfield et al. Reference : Fox, J. &

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Resources from CSTD Webinar

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology. A study by Ersner-Hershfield et al. Reference : Fox, J. &