Remove Behavior Remove Player Remove Social
article thumbnail

Adding Social To Learning Games

Upside Learning

As our services in game design and development advance, we’re often asked how ‘social gaming’ paradigms can be used in learning games. I’ve been doing some thinking about social games; what makes them tick. When designing a social learning game, I’d definitely want to include one or more of these in some way or the other.

Games 266
article thumbnail

Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. To ensure that the goals of a serious game are met, the first priority is to design the game to focus on those learning or social objectives from the beginning and not as an afterthought.

Games 275
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Social Learning is Voluntary; Collaboration Platforms are Enablers

ID Reflections

I love this description from Jane Harts post: FAUXIAL LEARNING is about forcing people to use social media in courses – or even in the workplace – and then confusing compliance with engagement (and even worse) learning. What social collaboration platform should we use? Does this mean the employees are not engaging in "social learning"?

article thumbnail

ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. Research Collections. Learning Theories.

article thumbnail

The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook. The game required players to wait for crops to grow and other actions which resulted in harvesting for money. Even more intriguing, 27.5 million users signed on every.

article thumbnail

Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace.

Games 272
article thumbnail

Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Chapter Six is a discussion of both the different types of game players and the different types of games that exist.