Remove Behavior Remove Player Remove Social Learning
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Social Learning is Voluntary; Collaboration Platforms are Enablers

ID Reflections

And in the course of my many conversations with different organizations and their L&D departments, I see an emerging pattern of thoughts and behavior. Most organizations (there are exceptions like Buffer, Etsy, and Community Sourced Capital ) see themselves as isolated players in competition with others in the same field.

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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. Learning Theories.

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Adding Social To Learning Games

Upside Learning

Some thoughts: We must bank on the capital sins – wrath, greed, sloth, pride, lust, envy, and gluttony; while these are ‘no no’s in the real world, social games seem to capitalize on them to a large extent. When designing a social learning game, I’d definitely want to include one or more of these in some way or the other.

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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

Immersion in learning environment (which can be highly realistic). Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Players assume persona of an avatar to accomplish missions.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. The fifth chapter looks at how gamification can be used for learning and problem-solving.

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Sorry, Games and Gamification are Not Magic

Kapp Notes

And they are tools that should be used sparingly and not as a panacea for all learning and development activities. Games create learning when they are play tested, examined and carefully created. You may at times use gamification to drive a safety message or change behaviors, other times, a simple job aid will do the trick.

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4 Tips For Designing Games

Origin Learning

Do it in a way that the game gets complex only after players get thoroughly comfortable with the initial stages. Whatever rewards you attach, be sure to step into the shoes of players and think whether or not theywill be able to create a healthy competition among employees. Games are one of the best ways to encourage social learning.

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