Remove Behavior Remove Player Remove Social Remove Social Learning
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Adding Social To Learning Games

Upside Learning

As our services in game design and development advance, we’re often asked how ‘social gaming’ paradigms can be used in learning games. I’ve been doing some thinking about social games; what makes them tick. When designing a social learning game, I’d definitely want to include one or more of these in some way or the other.

Games 266
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Social Learning is Voluntary; Collaboration Platforms are Enablers

ID Reflections

I love this description from Jane Harts post: FAUXIAL LEARNING is about forcing people to use social media in courses – or even in the workplace – and then confusing compliance with engagement (and even worse) learning. What social collaboration platform should we use? This totally hits the nail on the head. Not at all.

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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Learning Science and Research. Learning Theories.

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Table: Key Advantages of Serious Games/Immersive Learning Simulations

Kapp Notes

Immersion in learning environment (which can be highly realistic). Games use a combination of entertainment and active learning principles to immerse players in learning environment (Bruner, 1962; Piaget, 1951; Malone, 1981; Csikszentmihalyi, 1990). Players assume persona of an avatar to accomplish missions.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. The fifth chapter looks at how gamification can be used for learning and problem-solving.

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4 Tips For Designing Games

Origin Learning

Do it in a way that the game gets complex only after players get thoroughly comfortable with the initial stages. Whatever rewards you attach, be sure to step into the shoes of players and think whether or not theywill be able to create a healthy competition among employees. Make it Social. Use Rewards to Motivate.

Games 203
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Learning Technologies 2010 – Recap

Upside Learning

Learning is fast turning Social, Informal, & Mobile. That’s the message I’ve been hearing loud & clear from Learning Technologies 2010. Jane ( @c4lpt ) has really been on the forefront of everything related to Social Learning. The fact is Social Learning is coming at us like a revolution.