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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

Kirkpatrick says participants need to achieve certain knowledge, skills, and attitudes to get to the desired behavior and results. He says unless one or more of the learning objectives?knowledge, have been accomplished, no change in behavior can occur. Level 3: Behavior. knowledge, skills, and attitudes?have

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Re-evaluating Evaluation | Social Learning Blog

Dashe & Thomson

Some companies will use “Level 2: Learning” to measure whether the learners have mastered the training course content. Hardly ever do they use “Level 3: Behavior,” and they never use “Level 4: Results.” In my role as Vice President of Client and Staffing Services, I know that training may not always be the answer.

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Online Video: the Perfect Social Learning Tool? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Online Video: the Perfect Social Learning Tool? Because video is, apparently, a perfect manifestation of social learning theory. less big companies, for more than 20 years.

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Brain Rules for Learning: Who Knew? We All Did. | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Brain Rules for Learning: Who Knew? Amazon and Netflix adapt their recommendations for us based on our past buying and renting behavior. As VP, Instructional Design Services for Dashe & Thomson, Inc.

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Interactyx and Traliant Announce Partnership To Deliver Online Sexual Harassment Training via TOPYX LMS

TOPYX LMS

“Together, Interactyx and Traliant are providing cutting edge technology and learning content to help organizations meet and exceed their compliance training objectives.”. Interactyx is at the forefront of developing eLearning and social LMS solutions that engage learners and enhance collaborative learning environments.

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Adding Social To Learning Games

Upside Learning

As our services in game design and development advance, we’re often asked how ‘social gaming’ paradigms can be used in learning games. I’ve been doing some thinking about social games; what makes them tick. When designing a social learning game, I’d definitely want to include one or more of these in some way or the other.

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Want to Change Behavior? Give Learners a Nudge

Learningtogo

Want to Change Behavior? Give Learners a Nudge by Margie Meacham As often happens in the learning profession, what most of us know as nudge learning has been adapted from its original purpose in a different domain to address L&D needs. People can’t be forced to change behavior.

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