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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. In some areas it doesn’t work or even make sense to add “Gamificaton” We need to be careful how we apply “Gamification.”

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

After a survey with my marketing, sales, and custom training services teams, I can identify what were most frequently identified as 2017 trends. Gameful Design — This ranges from gamification to serious learning games. For our industry to stand above the noise, we need to think of ourselves as service providers. Michael Allen.

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In the world of contact centers—customer services rules all

Axonify

Customer service is important to most businesses but when you work for a telecom company?—?it To achieve this, BT set some ambitious goals for itself: Improve customer service at every level. Grow advisor knowledge, confidence, and broaden skillset on a wide range of products and services to reduce call-handling time.

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Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

an irrelevant treasure hunt, you’re adding cognitive load or at the least distracting the brain from the content. In the previously mentioned discussion, Tahiya Marome made this point: For the brain, play is learning and learning is play. Our brains are wired for it.

Teach 408
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Train Your Brain with Games

eLearning Brothers

How games stimulate mental cognition and produce positive brain changes. How playing immersive, exploratory games is a workout for the brain and can drive home on-the-job skills. The post Train Your Brain with Games appeared first on eLearning Brothers. Interested in easily adding games to your eLearning content?

Brain 113
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Using Game Design To Create Accomplishment Based Learning, Julie Dirksen #astdtk13 @usablelearning

Learning Visions

Gamification has gotten conflated with the idea of extrinsic rewards: badges, points, etc. You have a rider -- the conscious, verbal thinking brain -- and the elephant -- the automatic, emotional, visceral brain. We think it has to do with brain glucose. Your brain on Tetris. What about elephants?

Cognitive 237
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Training Reinforcement: 7 Things You Need to Know

Knowledge Guru

You depend on training to help your employees make more sales, provide better customer service, avoid regulatory issues, and make fewer mistakes. His original research, which has since been replicated on several occasions, shows that our brains are wired to forget things without repeated exposure and practice.