This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
2012 has been an amazing year for mobile! This year we have seen technology companies introduce a myriad of mobile devices of all sizes, prices and operating systems. Earlier this year Comscore reported that 2014 will be the year in which the number of mobile users will surpass desktop users for the first time.
When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. The key to exploiting the potential of mobile learning is to think of mobile beyond their learning content delivery capability. Mobile Learning is just too restrictive a term.
Last week Amit and I made a small presentation to the Mobile Learning MOOC (MobiMOOC) about the possibilities in the future of mobile learning. It goes without saying the future of learning is mobile. In fact, the future of computing itself is mobile. Ubiquitous and pervasive computing.
Mobile Learning has been on the horizon for a long time but has met with scepticism and technical constraints in its early days. Now, even though bandwidths have improved and devices have become more capable, mobile learning is still struggling to take off. So what ails mobile learning? Understanding Mobile.
Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.
Mobile learning is a relatively new domain and is rapidly evolving as well, which makes its implementation a not so easy task. When implementing mobile learning in workplace, following 6 steps will help create an effective mlearning strategy. Are you finding it difficult to provide training to your mobile workforce ?
I stumbled upon this presentation , shared by Chad Udel , comparing four main mobile OSes. Lets you access the device’s features like camera, accelerometer or the data like address book. Tags: Mobile Learning Frameworks mLearning mLearning Technology. Chad used this for his presentation at mLearnCon 2010. Take a look -.
One of the questions I hear often with regards to mobile learning (mLearning) is whether companies should consider building mobile apps or developing mLearning that can be consumed by learners via browsers on mobile devices. Having said that, I personally think that going the mobile web route is a better way to go for mLearning.
In preparation for a presentation, I was reviewing my mobile models. To be clear here, capture is where you use the text insertion, microphone, or camera to catch unique contextual data (or user input). So, this is a more nuanced look at the mobile opportunities, and certainly more complex as well.
I invited him to write this when I recognized my lack of clarity about the options for mobile development and delivery. We want to use mobile devices, but which mobile? There is great excitement about the potential of mobile devices for learning and support. while mobile web apps take a ‘code once, run in all’ approach.
Mobile learning is hot and new! And then there are many related things that you probably don’t know about mobile learning and content development so far. Probably you’re not aware of it yet, but apps for mobiles are customizable as well. A course started on a mobile can be easily viewed and completed on a PC.
When I was ready to transfer the videos to Camtasia on my computer, I started Camtasia and chose File > Connect Mobile Device. There are four simple steps in the Connect Mobile Device dialog box. . I started the Capture app and recorded several videos simply by tapping TechSmith Capture on the initial screen.
Are you thinking of creating a video course but feeling overwhelmed by all the camera options out there? Don’t worry, I’ve got you covered, in this article I will discuss the best camera for creating an online course. As an online course creator myself, I’ve had my fair share of camera woes and triumphs.
For many training purposes, your camera phone will be good enough (especially on a tripod or rig). You’re better off using a mobile device camera that you can use well than in buying an expensive camera you don’t know how to use. Transforming What SMEs Know to What Learners Need.
First, I’d like to say that I applaud the idea around this contest because it adds some much-needed engagement to the Captivate community, however I wonder if Adobe may be sending the wrong message to users who are interested in mobile, regarding what mobile learning (mLearning) is. I think the onus is on eLearning Tools Vendors (i.e.
I love Mobile and everything that it represents. I enjoy the simplicity of mobile. The Mobile Effect. I was thinking about how my own experience with mobile since my first iPhone and later the iPad and all the other devices I’ve owned since, have impacted me in a big way.
My post on whether “ eLearning on Tablets is really Mobile Learning ” generated quite a bit of interest, with lots of ReTweets and replies on Twitter, many Blog comments, at least 71 people casted their votes, and at least two other bloggers posted their own thoughts based on my post. Is that Mobile learning?
Marker based/Image recognition – using a camera these applications recognize a marker or an image in the real world, calculate its position & orientation to augment the reality. Unifeye Mobile. These applications can help the learners to get real time learning using their mobile phones about various places. SLARToolkit.
a- Google has closed its deal to acquire Motorola Mobility. c- President Obama issues a directive to urge major government agencies to focus on the “growing mobile revolution.” e- Facebook releases new Camera app for iPhone and iPod touch. 4- Is mobile the killer app of Project Tin Can? 1- Highlights of the week.
Enders published Manager’s Guide to Mobile Learning some three years ago and it is still a relevant read today. Brenda will be presenting a webinar on creating practical strategy for mobile learning as part of our monthly eLearning Thought Leaders Series. Enders provides tips on writing the Mobile Learning Vision Statement.
New technologies have opened up new frontiers for mobile based gaming. These are the 5 reasons we think gamification should find its way into your online and mobile training strategy. Gamification allows learners to ‘learn’ these professionally important behaviors. Do you have another reason to share? Write down in the comments below.
Mobile Video has grown by 5000% in last 3 years. Cross Platform/Mobile: With increased use of mobile devices, there is a need to create elearning that works well on large range of devices from desktops to mobiles. With camera phones recording a video is a breeze and at almost no cost. It will reach 90% by 2014.
Then I was on a Zoom call, and I started having hiccups in the microphone and camera. When I switched to the laptop camera, it was all good. I guess my take home tech thoughts is that we’re making true a promise I’ve mentioned when talking mobile: we really do have magic. Even typing. The hub had gone wonky!
HTML5 is being touted as the future of the mobile web and essential for any web-based mLearning – but is it really? So, on to the next hot topic of going mobile are – Apps. A native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc. Let’s keep this simple.
As technology continues to infiltrate every corner of the K-12 educational space, mobile learning is slowly but clearly emerging as the ‘future’ of learning. Furthermore, you can learn some tips, techniques and best practices for developing mobile web apps. How To Teach Using Mobile Phones. The Desktop Is Turning Mobile.
When you go to a conference on Mobile Learning or attend a webinar, you pretty much know the drill; the Presenter spends most of his or her time going through a long list of challenges we face as an eLearning industry considering the move to mobile learning (mLearning). It’s a bit depressing in my opinion.
Mobile Web, Native App Use Increases at Night. It’s none-too-shocking news, but well worth noting: a new study of over 10,000 smartphone users has indicated that mobile Web and mobile application usage increases during the evening and night time hours. Survey: Mobile Learning At A Tipping Point.
Mobile Content & Collaboration: Let’s Face It, You Aren’t Ready. It’s 2011 and mobile devices are flying off the shelves faster than ever before. It’s time for the real mobile revolution! The Mobile Web Changes Customer Expectations. Except, let’s face it, you aren’t ready for this. Read on to know why.
Not so long ago we were tasked with creating an eLearning project that included a software demonstration of an iPhone mobile app. Once the phone and computer were on the same wireless network, it was fairly easy to get Reflector to show the mobile device on the computer. And by Kevin Siegel, CTT, COTP.
But we’ve often failed to deliver the kind of mobile learning experiences that can truly help them do that. Effective mobile learning does not mean offering up the usual learning miniaturized to fit onto a mobile screen. Doing it right means keeping both the learning and the mobile experience in mind. Less is more.
Since every mobile device comes with a pre-installed browser, web apps are easy to create and deliver for a large audience. Eventually, updating is also faster and easier because these apps can cater to a whole lot of devices, which include not just mobile phones but desktops as well. Scenario II: Native instead of web.
iPhoneography and Mobile Photography offer an endless array of apps to edit and enhance your images, as well as combine them and create artwork that can be posted online or printed and framed. During this class, you will learn tips for using your phone’s camera and for getting better shots. Who Should Attend?
After getting enough inspiration from the current trends and stats about mobile learning , the obvious next question that must be bothering you is – where and how to start? Concurrently, you’ll also have to establish a BYOD (Bring Your Own Device) policy if mobile learning will be delivered via employees’ personal devices.
A: mLearning or Mobile Learning is designed specifically for mobile devices, mostly for learners who are constantly on the move or do not have regular access to traditional learning methodologies. What are the limitations of mobile learning? At what maturity level should a company look towards mobile Learning?
For the current ADL webinar series on mobile, I gave a presentation on contextualizing mobile in the larger picture of L&D (a natural extension of my most recent books). And a question came up about whether I thought wearables constituted mobile. In the case of mobile, one of the unique opportunities is contextualization.
Of course is mobile learning a trend, people are using their phones and tablets all the time and for learning purposes as well. You have to develop specific courses for mobile, taking into account the way people use them and the screen size. For the rest see my remarks for the mobile trend. Personalization.
The app utilizes the iPhone or iPad 2’s front-facing camera to track your hands. The age of the ‘mobile application’ is well and truly here. Every now and again, I’m blown away by the imaginative apps I see in the iOS App Store, as did this one: Ghost Guitar.
To put it in layman’s terms, think of the LTI standard as a universal charging cable that connects to any type of device: mobile phone, camera, flashlight, portable speaker, toy, etc. LTI enables third-party tools to integrate seamlessly into an LMS without students even realizing that they’re interacting with another tool.
One thing I want to do with my newly found free time is get back to blogging about Mobile Learning, teaching an updated version of my mLearning Design course and also start speaking at Learning conferences. What is #DailyMlearning? Why Am I doing this? Plus I really want to get back to Technology, I miss it and need it in my life.
Not so long ago we were tasked with creating an eLearning project that included a software demonstration of an iPhone mobile app. Once the phone and computer were on the same wireless network, it was fairly easy to get Reflector to show the mobile device on the computer. And by Kevin Siegel, CTT, COTP.
A programme which can be downloaded and runs on smartphones and other mobile devices. A mobile operating system designed for touchscreen smartphones and tablets. Systems and software to prevent computers, mobile devices, and networks from being hacked or damaged. It also includes mobile devices. Short for application.
Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014. Mobile app analytics.
From sports telecasting (the yellow “first down line”) to mobile phone applications (Google Sky Map), AR is changing the way we live AND learn. Because Smartphones possess GPS, a camera, and fast graphic chips, they have all the necessary ingredients for a smooth AR experience. How AR can facilitate learning.
When comparing the two big players in the rapid eLearning market, Articulate and Adobe, they approach mobile learning design very differently. They have a good app called Articulate Mobile Player, which initially was only available for the iPad and now is also available for Android Tablets.
We organize all of the trending information in your field so you don't have to. Join 59,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content