Remove case-studies blooms
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ID and e-Learning Links (2/10/14)

Experiencing eLearning

Case study on how allowing employees to work from home increased productivity. One other fascinating insight from the interview: Bloom notes that those who liked the work-at-home option most were people: ”. This might be helpful for people job searching to have some other phrases and terms to look for.

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

The majority of corporate learning content involves Bloom’s verbs like identify, remember, understand, etc. A number of studies show how games can outperform traditional forms of instruction, while other studies demonstrate the measurable increases in engagement and retention. Take a Research-Based Approach.

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How to Use Bloom’s Taxonomy for Effective Course Design

Petra Mayer

Bloom’s Taxonomy is a framework that has been guiding educators, trainers, and course developers for years. In this article, we’ll explore what Bloom’s Taxonomy is, how it works, and how you can use it to design effective courses that truly resonate with learners. What is Bloom’s Taxonomy?

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Top Instructional Design Models You Need to Know in 2025 and Beyond!

Hurix Digital

Demonstration: Use examples, models, or case studies to demonstrate new skills or concepts effectively. Blooms Taxonomy Blooms Taxonomy is a hierarchical model that categorizes educational objectives into cognitive domains. Activation: Build from where the learners are and link new content to their prior experiences.

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Harnessing the Power of Bloom's Taxonomy for Effective Assessment and Learning Outcomes in Courses

BrainCert

A well-designed assessment, guided by Bloom's Taxonomy, can enhance the learning experience, promote learner engagement, and contribute to better learning outcomes. Thinking and Inquiry: Emphasizes the development of critical thinking and problem-solving skills, typically assessed through essay questions, projects, or case studies.

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Play to Learn! (Book Tour Stop)

Learning Visions

Great table mapping bloom's taxonomy to different types of games Examples, examples, examples My favorite chapter (Chapter 3) has some great tidbits and insights. Two Game Design Case Studies. Consider these teasers for the rest of the book. Exploring Learning Games. Making Game Design Choices That Support Learning.

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100 eLearning Articles and White Papers

Tony Karrer

eLearn: Case Studies - The Reluctant Online Professor 12. Just-in-time vs. Just-in-case learning 57. Bloom's Taxonomy 61. eLearn: Case Studies - The Reluctant Online Professor 95. Each cell is supported with video examples. Is the Future of Education (Techlearning blog) 11. We need to chang 58.

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