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Instructional Design and E-Learning Blogs

Experiencing eLearning

These categories are somewhat loose; some people could be in multiple categories. Adventures in Corporate Education is where Gina Minks shares her experiences in graduate school and in her new position as Program Manager for Social Media. Instructional Designers.

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Should You Use Social Media in Your Course?

LearnDash

A look at the advantages, disadvantages, and underlying purpose of social media in the classroom. Social media is among the most prominent of these resources , and there’s a strong temptation for many online educators to find creative ways to use it in their course. However, social media isn’t for everyone—or every course.

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Game Design, ChatGPT Prompts: ID Links 6/6/23

Experiencing eLearning

Yes and… -reddit user ScallyCap12 explaining options in a model for more interesting success/failure mechanics in RPGs (role playing games) Branching scenario tools and templates ThingLink: Create unique experiences with interactive images, videos & 360° media Branching scenario tool for simulations, interactive videos, and more.

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Competency-Based Training: The Ultimate Guide to Building a Skilled Workforce

Ninja Tropic

These competencies can be divided into two main categories: technical competencies and behavioral competencies. A: Costs vary based on interactivity, media, and length. What is a “Competency” Exactly? A competency is a measurable skill or ability that is essential for successfully performing a specific job function.

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Categories announced for the Learning Pool Awards 2022

Learning Pool

There are 4 categories to choose from in this year’s Learning Pool Awards, covering all aspects of Learning Pool solutions, as well as rewarding teams and individuals for their outstanding work. Learning Pool Awards Categories. Remember, you can enter more than one category. Additional Media. It’s easy to enter.

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3 Types of ELearning

LearnDash

PowerPoint files converted to elearning often fall into this category. Unlike the text driven course, interactive courses also take advantage of additional media types, include videos. The text driven course rarely has any interactive components, no gamification, and images used sparingly. Interactive. Simulation.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The term “gamification” first appeared in 2008 originating in the digital media industry and did not gain widespread recognition until approximately 2010 (Deterding, et. Major Categories Identified. Origin of Term. 2011, Groh, 2012). The categorizations are engagement, autonomy, mastery and the sense of progression. Copier & J.