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Bloom’s Taxonomy and Learning Games

Knowledge Guru

You have a clear business problem, a related instructional goal, and a desire to incorporate learning games to help you achieve your instructional goal. But which games are best? Use Bloom’s Taxonomy to help you craft your objectives and accurately assess what level of cognitive skill learners need to use to produce your goal.

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19 Powerful Ways That Small Businesses Can Benefit From Thinkific

Spark Your Interest

Access Your Free Tutorials. Access Your Free Tutorials. And if you follow good design principles, you’ll also help manage the cognitive load. We have created two Thinkific video tutorials by a Thinkific Specialist. Access your free Thinkific video tutorials here. Solve a problem. What Is Thinkific?

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Cognitive Diversity: How Your Organization Can Thrive With It

Coreaxis

This is a great example of how cognitive diversity can drive innovative thinking by encouraging employees to take their experience and expertise from one area and apply them to another. Diversity comes in many forms and is hugely beneficial to team collaboration, problem-solving, and business success.

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Tax Refunds: Traditional vs Behavioral Economics Explained

The Game Agency

(And Why That Matters for Game Learning Systems) by Julia Keren-Detar. Ever wonder how instructional designers create training games that really work? It’s part game design knowledge and a lot of behavioral psychology. Cognitive bias is something we think about often. What does this mean for game learning systems?

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Top e-Learning Trends to Keep an Eye on in 2024

Gyrus

It involves breaking down rather sophisticated learning content into compact modules to reduce cognitive load. This demonstrates that more byte-sized courses or tutorials will appear in the eLearning market in the upcoming year. In fact, the game-based learning market is expected to reach $29.7 billion by 2027. billion by 2027.

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Top e-Learning Trends to Keep an Eye on in 2024

Gyrus

It involves breaking down rather sophisticated learning content into compact modules to reduce cognitive load. This demonstrates that more byte-sized courses or tutorials will appear in the eLearning market in the upcoming year. In fact, the game-based learning market is expected to reach $29.7 billion by 2027. billion by 2027.

article thumbnail

Top e-Learning Trends to Keep an Eye on in 2024

Gyrus

It involves breaking down rather sophisticated learning content into compact modules to reduce cognitive load. This demonstrates that more byte-sized courses or tutorials will appear in the eLearning market in the upcoming year. In fact, the game-based learning market is expected to reach $29.7 billion by 2027. billion by 2027.