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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

For a while I have been stealthy working on a book titled “The Gamification of Learning and Instruction&#. What is gamification and what does that mean to faculty members, college instructors, instructional designers and other learning and development practitioners. The first chapter introduces terminology. What is a game?

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

Organizations of all sizes are turning to game-based learning , serious games , and gamification to solve a range of learning and development challenges. Karl Kapp: The Gamification of Learning Instruction ( link ) and The Gamification of Learning and Instruction Fieldbook ( link ). The Benefits of Serious Games.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. If the player doesn’t have a positive experience, then we are also failing. Did we achieve that as a company?

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

.” Assuming the subject matter is applied, your game must be a realistic simulation of the work environment, or at least of the cognitive task being performed. If you need to train virtually, some vendors offer highly immersive digital games where players hone their negotiation and persuasion skills.

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The Emotional Toll of Instructional Games

Kapp Notes

That’s right, if you create an instructional game or gamification that is based on competition, some of the learners will feel great that they’ve won and some will feel lousy that their name isn’t on the leaderboard or that they scored few points or gathered few resources. At this point, learning stops.

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Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Link to Course on Gamification. If you are a Lynda.com subscriber, you can check out a new course I just wrote called “Gamification of Learning” for Lynda.com. Three Cognitive Benefits of Games. To learn more about gamification and games for learning: Click here to visit a catalog of Resources on this subject.

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Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

an irrelevant treasure hunt, you’re adding cognitive load or at the least distracting the brain from the content. I’ll have more to say about this topic next week in my post for the blog book tour for the Gamification of Learning and Instruction. By requiring learners to explore (or slog though, in my opinion!)

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