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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

Pedagogy- The art or practice of teaching. The post eLearning Glossary: Definitions for the Most Commonly Used Terms appeared first on Knowledge Direct. A Learning Management System (LMS) provides organizations with a centralized and consolidated method for the delivery of online training programs. Had your fill of alphabet soup?

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Great and small

E-Learning Provocateur

One pertinent example for L&D practitioners is pedagogy (formerly paedagogie ) which derives from the Hellenic words paidos for “child” and agogos for “leader” This etymology underscores our use of the word when we mean the teaching of children. And yet our language is nuanced.

Pedagogy 338
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The meaning of pedagogy

Learning with e's

Following on from my recent posts on praxis and the meaning of education , here are a few thoughts on pedagogy. One fairly limited definition of the word pedagogue is: a school teacher. Another less kind definition suggests that pedagogues are people who instruct in a dogmatic or pedantic manner. Unported License.

Pedagogy 111
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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Traditional ways of learning in the workplace are, by definition, ingrained in the psyche of the vast majority of the workforce. The former is rather obvious and is often conflated with the term innovation.

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Superstitions for New Practitioners

Clark Quinn

Only two things wrong: the curriculum and the pedagogy, otherwise school’s fine.) This isn’t a definitive list, but hopefully it’ll help address some of the worst practices in the industry. Except many school practices are only useful for passing tests, not for actually solving real problems and meeting real goals.

Metrics 262
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Some Thoughts of Games Vs. Simulations

Kapp Notes

While there are many definitions of games and simulations, here is a synthesis of decades of work from Aldrich, Alessi & Trollip, Clark & Mayer, Kapp and Shank to identify defining characteristics of games and simulations. Certainly there are different definitions and interpretations of both of serious games and simulations.

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Human enough #edcmooc

E-Learning Provocateur

Somehow I prefer Joseph Gliddon’s simpler definition of a human: something that drinks coffee. So when we view online pedagogy through this lens, we recognise very little of it that is not human. All this philosophy starts to do my head in after a while, and that’s before getting into Freud’s posthumanism.