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Twine, Storytelling, Freelancing: ID Links 11/1/21

Experiencing eLearning

This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine. These plans are a few years old, so a few details have changed, but the overall structure makes sense. Using Twine for Classroom Engagement – ACTion. Create a Branching Scenario in 7 Steps – jamie billingham.

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Evaluation Ethics: Going to the Movies

The Performance Improvement Blog

In many education and health care organizations, collecting and using data from human subjects is regulated by an Institutional Review Board (IRB) convened for the purpose of protecting research and evaluation participants from violations of their rights. I agreed to make the change. Was this ethical?

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Educational Videos That ACTUALLY Work….Here’s What to Use!

Hurix Digital

The three pillars of eLearning in education are recollection, retention, and execution. While some effective methods for doing this include simulations and game-based education, eLearning video is the most widely used contemporary educational tool. Table of Contents: Why Use Educational Training Videos? billion in 2023.

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eLearning: Interesting Weekly Finds #18

Upside Learning

3-D Tabletop Display – We’ve often visualized glass-free 3D device after watching the 3D movie – Avatar. A very crucial step in developing quality learning content is getting the SME on board. A very crucial step in developing quality learning content is getting the SME on board. The interaction concept is great.

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Evaluating Training Through Stories

The Performance Improvement Blog

For The University of Michigan, one of their bottom lines is education; that’s why they exist. To do that, we need to train staff effectively.”. “So in order for it to make sense to do training,” Bayless explains, “it has to improve food quality, improve service quality, or improve financial results.

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Modern Tech Tools That are Reinventing the Classroom

Hurix Digital

from 2024 to 2030, the global education technology market, valued at $142.37 Equity gaps in higher education manifest as inequalities in achievement and opportunities across diverse demographics, including race, socioeconomic status, and geographic location. With a predicted CAGR of 13.4%

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Potential of Instructional Games: Uncharted and Civilization

Kapp Notes

We are at an interesting cross-roads in terms of educational game development, we really haven’t had engaging, imagination capturing titles like the golden years of “Where in the World is Carmen Sandiego or Oregon Trail” which were blockbuster educational games. Uncharted 3.

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