Remove eLearning Remove Games Remove Gamification
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The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook.

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Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. All of the top games made with Twine on the hosting platform itch.io. Storytelling and CYOA books.

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How Gamification Helps Learners Achieve Flow

LearnDash

Using gamification to support flow. And this is where gamification comes into play. Of the four conditions we just listed, gamification is specifically relevant to providing immediate feedback, and balancing competence and difficulty. Make quizzes part of the game. Gamification in elearning only has room to grow.

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations.

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The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Problem : Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.

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How Gamification Transforms E-Learning Experiences and Outcomes

Thinkdom

Gamification isnt new. But in todays world, where AI and digital transformation dominate the conversation, why does gamification still hold relevance? Gamification has evolved from a motivational gimmick into a robust framework for improving learning outcomes. But why does gamification continue to thrive? The appeal?

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Twine, Storytelling, Freelancing: ID Links 11/1/21

Experiencing eLearning

This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine. While that’s not generally how I use storytelling in my own work, some of the issues here are relevant to elearning and interactive storytelling too. Adobe eLearning World recordings.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

With the emergence of AI-enabled coaching and teaching platforms, companies are being inundated with new training modalities that promise a bright future for eLearning. This session will cover everything from the distinctions between virtual reality, the metaverse, and augmented reality to the latest eLearning trends in storytelling.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.