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Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.
As quoted by Adobe, the Open-Screen project has grown to around 70 ecosystem partners world-wide, which means many devices would be made capable of supporting the outcomes of this Adobe initiative. Adobe also unveiled Flash platform 10.1 Checkout the video demonstrating some Adobe AIR apps on Motorola Droid –.
On day 1 of the I/O Google has made many announcements like release of open source, royalty-free video format WebM, Chrome Web store, opened up Google Wave, released open source Font API and directory etc. The two announcements which would make the HTML5 development easier and less time consuming are –.
The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. There are several futuristic videos about how it will work available at [link]. Obviously, using Flash platform tools offered by Adobe. Is there competition for Flash?
I also said in this article that for me, one of the most frustrating things about working at Adobe on the Captivate team was the poor support and customer care Adobe provided to our customers, because it negated all the great things we all did as Evangelists. I will be posting a video on this in the coming days.
The Learning industry is talking a lot about HTML5 these days. However, HTML5 has cons along with its much talked about pros. As learning experts, we can use even the cons of HTML5 to benefit e-learning. Pros of HTML5 – How They Support E-learning. Pros of HTML5 – How They Support E-learning.
Outputs in CBT, FLASH, SCORM, HTML5 etc. Multi-device friendly video courses. It is also mobile compatible, adapted for social learning, has robust reports and supports multi-tenancy. G-Cube offers services ranging from custom eLearning, gamified learning or video-based learning. They also offer live support.
Flash: an End of an Era – What You Need To Know. In 1996 Macromedia first introduced the Flash Player, developed to play videos, animations, and audio and to support enhanced interactivity in web browsers. Flash Player is not supported on mobile devices (iOS and Android). Impact on the eLearning Industry.
Outputs in CBT, FLASH, SCORM, HTML5 etc. Multi-device friendly video courses. It is also mobile compatible, adapted for social learning, has robust reports and supports multi-tenancy. G-Cube offers services ranging from custom eLearning, gamified learning or video-based learning. They also offer live support.
Outputs in CBT, FLASH, SCORM, HTML5 etc. Multi-device friendly video courses. It is also mobile compatible, adapted for social learning, has robust reports and supports multi-tenancy. G-Cube offers services ranging from custom eLearning, gamified learning or video-based learning. They also offer live support.
Which video elements will help you effectively narrate the story – audio/simulations/animations/graphics? In what format will the online course files be delivered and is the file type supported by commonly used browsers? Now it may be that you already have some online courses in Flash.
A multimedia authoring tool that goes beyond Flash and builds applications based on HTML5, Javascript, jQuery and CSS3 and works well on iOS and Android devices, and the latest HTML5-compatible browsers. Looking to develop interactive training and supportvideos, flawless screen capturing for tutorials, etc.?
Earlier today, I received a link to the Flash Plugin roadmap. A lot of elearning content today was designed and developed using Flash and that will continue in the foreseeable future. The roadmap was interesting because it points to some items that could possibly impact how we use Flash for delivering eLearning.
Responsive eLearning design frameworks address the features supported by operating systems, browsers, and application platforms on different devices. Designing, developing, and deploying responsive eLearning modules and courses require proper execution of several architectures, frameworks, and tools like HTML5 , CSS, Flash, Coding, etc.
About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript. Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. The keyboard input and video playback are yet to be supported.
Flash Course. Basic interactivities are generally well supported in HTML/can be easily developed using this authoring tool. Flash animations can be published as videos and imported in the HTML/Lectora framework. You can easily identify unsupported activities and replace them with functionality that is supported.
While the demand for HTML5 courses is yet to catch up, the demand is growing stronger nevertheless. We believe at this stage it is the iPad driving eLearning to HTML5. Given this trend, it is but obvious that the demand for rapid authoring tools which can publish content in HTML5 will also increase. with HTML5 Converter.
By using a mobile device as a learning platform, one can leverage its unique features such as camera, audio/ video player & recorder, computing device, eBook reader, GPS, gaming compatibility etc. It seems that some of what you're calling eLearning is really performance support. What are the limitations of mobile learning?
A fact supported by the recent news that Barclays, one of the world’s largest banks, has just bought 8,500 iPads for use by their branch staff! Watch this amazing video. Further proof of this is how readily schools, students and teachers are embracing the iPad as their device of choice. However, the software is another story.
Over the years, Adobe Flash-ActionScript and HTML-JavaScript-CSS based development have been used as two of the main approaches for websites and other front-end web-based applications. But Flash has various limitations on smartphones and other mobile devices, which gradually have led to the emergence of HTML5.
Experience suggests that mlearning works best in enhancing the social, informal, just-in-time, and performance support solutions/initiatives. Does your learning strategy include a mix of social, informal, and performance support already? Decide on Devices & Platforms to Support. Are they ready to learn on the mobile?
Or for that matter the media supported by browsers is different. Firefox doesn’t support H.264 264 format, while Safari will only support that, and Google introduced the new WebM standard but supports both WebM and H.264 So then comes the debate of whether Native or Web apps and Flash or HTML5. 264 formats.
Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. The new update in the Apple’s Developer Program License Agreement has once again broken Adobe’s hopes of running Flash based apps on the iPhone and iPad.
Now that we have thought about what we can do with our existing courseware let’s think about building some new eLearning and what’s all the fuss about HTML5. It easily creates books with pictures, videos, 3D and interactive objects using simple drag and drop functions and predesigned templates. So what’s the fuss about HTML5?
He then took the responses from me and 56 other experts and put together a summary video of the top trends here and an article of the top eLearning trends here. As we move to more mobile learning, shorter learning and performance support will be more prevalent. Microlearning (#1 on the overall list).
Google first has become the mainstay of research for business pros and we’ll see a rise in solutions that support auditing, rating and sharing relevant professional resources within organizations that aligns with social and user generated content offerings. Video remains the strongest long term trend. Phil Mayor.
If the learner is going to access the lesson over the internet (either from a web server or an LMS), publishing SWF and/or HTML5 is the way to go. In addition to the web browser, the learner must have the free Adobe Flash Player on the computer to view the SWF. If you publish HTML5, a web browser is still required for the learner.
It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. Online web support was added to the specification in 1998. A CMS is a system that supports the creation and management of digital content, usually for publishing. CMS (Content Management System).
Flash was earlier used to produce marvelous special effects in educational videos. There were many reasons for the eradication of Flash from the elearning scene. The problem with Flash leading to its extinction is the lack of accessibility of its software on mobile phones. Ability to write HTML5 code on a Smartphone.
For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t supportFlash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.
Apple's recent refusal to supportFlash is the latest of many headaches web developers have had to endure as the web has matured but standards have been slow to respond. Apple is stopping support for Flash on the premise that HTML5 can solve all the development challenges that previously could only be solved through Flash.
In 2017, Adobe made a formal announcement stating that from 2020 the company would no longer supportFlash. These Flash files could be viewed on browsers using a Flash player, and on the PC using some third-party applications. So, what went wrong with Flash?
Is HTML5 Ready for eLearning Development? Debates if HTML5 is ready to compete with Flash for eLearning Development on grounds of browser support, cross platform/browser compatibility, audio/videosupport and development tools. Web 3.0 – The Semantic Web Video. Updates From HTML5 From Google I/O.
For quite sometime, Flash has been the preferred way of doing this. But with the coming of HTML5, browsers and developers of authoring tools have been working hard to catch up and provide the rich experience that is possible with this version. Just to mention, there’s a lot more to Captivate 8 than just this! iSpring Suite.
Contain an image or eLearning simulation/demonstration to support the text. When creating content within Adobe Captivate, avoid using Captivate features that are not supported by mobile devices (such as Flash animations or rollovers). Treat users as learners. not users. (As eLearning Best Practices.
SublimeVideo [HTML5Video Player]. It’s an HTML5video player that will allow you to easily embed videos in any page, blog or site using the latest modern web standards. Its key features are Full-window mode, Full-screen mode, HTML5video [no flash plugin required].
It’s the end of an era: the once common Adobe Flash format will be discontinued on December 31 2020. Support will be dropped from all major web browsers on that date. If you haven’t yet moved all of your learning content over to HTML5, now is the time. Converting Flash to HTML5 might seem like a major challenge.
This morning while reading the latest news, I came across a CNET news article, entitled “Flash quietly re-emerges on Amazon’s Kindle Fire.” ” “One we heard often from customers was that they wanted to view Flash content,” he said. eLearning Mobile Learning FlashHTML5 mLearning'
Well, there’s always a way around it – convert them from Flash to HTML5. It is not a difficult thing to do as all you need is to opt for the right authoring tool , that supports conversation to HTML5. That’s because it hardly supports any mobile devices and browsers.
Arguably, the most common way to publish a Camtasia project is as a Flash SWF. Although your learners will not need Camtasia installed on their computer to use a SWF, they will need a modern web browser and the free Adobe Flash Player (www.adobe.com). window, select MP4-Flash/HTML5 player.
For example, one course I wrote last year includes branching video scenarios, where learners watch a video and then make decisions as a “choose your own adventure.” The choices they make affect how people respond and what videos they see next. A: I wouldn’t learn Flash right now. Learning Technology.
For example, Flash players used to be an essential ingredient for eLearning courses. Then the news broke that new mobile devices wouldn’t supportFlash, and opted for HTML5-based apps instead. Hence, the shift from Flash to HTML5 began, and eLearning professionals who were paying attention got a head start.
The advent of Hypertext Markup Language 5 (HTML5) is rapidly changing the world’s digital landscape. As HTML5 technology emerges to be the preferred choice for rendering videos online, the world has slowly started bidding goodbye to Adobe Flash. Related: Time to Migrate eLearning Courses from Flash to HTML5.
Responsive eLearning design frameworks address the features supported by operating systems, browsers, and application platforms on different devices. Designing, developing, and deploying responsive eLearning modules and courses require proper execution of several architectures, frameworks, and tools like HTML5 , CSS, Flash, Coding, etc.
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