Educational Gamification Getting a Big Boost — Is Corporate Training Next?
Mindflash
MAY 21, 2012
Imagine an Angry Birds for teaching sales training. The project is aimed mostly toward at-risk high school students, who, GameDesk says, have shown great advances in math skills by using their games. Per Fast Co.: “Gamification is a major buzzword in learning. Related : Gamification: Should We Believe the Hype?
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