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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Here are the top 3 game features more tailored to male players: Mastery – while women want to achieve mastery of relevant tasks, men seem to be driven to master any challenge, regardless of the context. Badging works well here, allowing male players to achieve the highest levels. Demographics – Men are from Mars….

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Let’s look at rewards first. Many games don’t.

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Branch and Bottleneck Scenario Structure

Experiencing eLearning

The branch-and-bottleneck structure is most often used to reflect the growth of the player-character: it allows the player to construct a somewhat-distinctive story and/or personality, while still allowing for a manageable plot. In the example above, players make 3 total decisions, but it’s already 40 screens (1+3+9+27).

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Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

Since the TLDC community has several D&D players, this version of the presentation has some references and examples related to D&D. He’s got a great vision for exactly how everything should go, and he’s confident the players are going to have a lot of fun following this journey he has precisely mapped out for them.

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Why Every Business Needs eLearning Authoring Tools in 2025

Infopro Learning

eLearning authoring tools, aided by the hybrid work model, technological innovation, and the digital transformation of businesses, have emerged as key players in the quest for talent to remain competitive, marketable, and, most importantly, future-ready. The corporate learning field in 2025 is undergoing a major transformation.

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Building Better Games: A Practical Guide to Game Mechanics

Knowledge Guru

Define the rules, set the outcomes, and players will figure it out. Game mechanics are more than buttons and scores. It sounded straightforward. That was the assumption. Until testers started skipping half the interactions. Until tutorial levels were skipped or misunderstood. That helps explain it. Though not entirely. They establish.

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Five Lessons From Learning Game Development

Upside Learning

Be absolutely certain about the game objective; what must the player do to win? – If a player chooses not to do anything, the game environment must still change, and adapt to the ‘non-play’. Ideally, there must some penalization of the player for not making moves, after all that’s what the game-play is about.

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